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March 2013 13

 

Tutorial: Threads

Threads allows you to execute multiple code paths concurrently within your application. The reason you’ll use it is to speed up the performance of your application by running some code on another thread while other operations are happening on the main thread. This is helpful for when you need to pre-load data. I’ve used this […]

10 years ago More
 

Game Strategy: Keep Users Coming Back

If you have developed a game and released it chances are you received a good amount of downloads in the first couple of weeks. App Store users are always up for playing a new game. If your user base has stayed consistent or even grown then you may be on your way to a hit […]

10 years ago More
 

Game Strategy: Make It Social

Are you building a mobile game right now? If you are there are a lot of things you should consider before you release. Aside from your basic game play there are key features that you need in your game to make it to the top of the charts. To get users to keep coming back […]

10 years ago More
 

Tools: Optimizing your Images

You have finished all the code for your app, integrated the design, tagged everything for analytics, now you’re ready to release to the App Store right? Wrong. One of the last steps before finally releasing your new app is to optimize your images. This is important for two reasons. The first, it will slightly help […]

10 years ago More
 

Framework: Flurry Analytics

With every app that you release you should include an analytics framework. It’s important for you to know how many people downloaded your app, how many are actually using it, how often they are using it and what they are using in it. You spend all this time developing killer features but do your users […]

10 years ago More
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Brian is a Lead iOS/tvOS Developer from Toronto with over 18 years of multifaceted experience including development, design, business analysis and project management.
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