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Meet Trey Smith

If you don’t know who Trey Smith is, I’d like to introduce him to you. He’s been a big inspiration to me while I continue to develop games in my spare time. He’s pretty much like Tony Robbins but for apps! He gets you pumped up to “crush it” with apps, as he teaches how to make as much money as possible with the apps and games you release.

Trey is the owner of Kayabit Games & Secret Headquarters, Inc and his new venture Game Academy. This guy doesn’t know how to program a single line of code but he has received more than 10,000,000 downloads for games he has launched in iOS and Android. He’s created the Top 25 iOS games Maze+, Jump Pack, Monster Magic, Animal Mall and Future War.

Trey Smith – How to Make Killer Games

In this live presentation, Trey breaks down his formula for creating gameplay types that are fun and monetize well. He also dives in and does some hacker research in front of the audience on big successful games.

Trey Smith – Live at App Empire 2012

This live presentation on “How to make video games that don’t suck” Trey talks about “medium games” that cost from $2,000 to $5,000 to make and he shares exact data on his hard cost, how much he made and how he monetized the games.

Start Your App Business

Learn what has made Trey successful by downloading his FREE 80+ Page Guide + 2 Hours of Videos where he explains his secret to success:
1) Picking The Right App Idea
2) Getting It Made For Cheap
3) Monetizing Your App

Another document Trey produced titled App & Game Monetization Strategy Guide is a great reference for every monetization strategy available in mobile games. If you are building a game, make sure you review this document before you release.

Check Out These Links

  • The Trey Smith Blog
  • Game Academy
  • Kayabit Games
  • Trey Smith on Facebook
  • Trey Smith on Twitter
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Brian Coleman

Manager, Mobile Development at Rogers Communications with over 15 years of multifaceted experience including development, design, business analysis and project management working directly with clients in a consulting capacity throughout the full software life cycle.

July 4, 2013 Strategygames, strategy
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Brian is a Lead iOS/tvOS Developer from Toronto with over 18 years of multifaceted experience including development, design, business analysis and project management.

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