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Ios 23

 

Framework: RevMob

Generating revenue from free applications is difficult. One great way to do this, aside from In App Purchases, is advertising. Advertising not only helps to generate revenue directly, but it can also serve as a constant reminder for your users that they should upgrade to a paid version of your app. The annoyance should be […]

7 years ago More
 

Tutorial: Using Sub-Projects & Git Submodules to Create a Framework in iOS

If you manage a number of iOS applications that have a lot of the same features you may want to consider building a framework that can be used across all of them. There are a couple ways to do this, the most common would be to build a static library. A great solution for creating […]

7 years ago More
 

Tutorial: Run a Block of Code After a Delay

For the longest time I’ve wanted to know how to pause the app or wait a certain amount of time before running a block of code. This is often useful for when you’re doing simple animations or if you need to wait before updating the UI. Take the example to the right, in the LED […]

7 years ago More
 

Tutorial: Write a Review / Rate Us

User ratings play a huge role in where your app ranks on Apples Top Charts lists, and it influences new users who are considering downloading your app. Yet it’s often tough to get users to rate your app, because without reminding them and making it really simple they most likely will not review your app. […]

7 years ago More
 

Tutorial: Export Adobe Flash as an iOS App

Are you a rock star Flash Developer but don’t want to learn Objective-C to release apps to the App Store? Maybe you’ve heard “It’s not possible to run Flash on iOS”. It’s all possible with Adobe Flash CS5! The workflow is pretty simple. You take your Flash game, modify it a little bit to fit […]

7 years ago More
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Brian is a Lead iOS/tvOS Developer from Toronto with over 18 years of multifaceted experience including development, design, business analysis and project management.
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