Ios 23
Framework: RevMob
Generating revenue from free applications is difficult. One great way to do this, aside from In App Purchases, is advertising. Advertising not only helps to generate revenue directly, but it can also serve as a constant reminder for your users that they should upgrade to a paid version of your app. The annoyance should be […]
Tutorial: Using Sub-Projects & Git Submodules to Create a Framework in iOS
If you manage a number of iOS applications that have a lot of the same features you may want to consider building a framework that can be used across all of them. There are a couple ways to do this, the most common would be to build a static library. A great solution for creating […]
Tutorial: Run a Block of Code After a Delay
For the longest time I’ve wanted to know how to pause the app or wait a certain amount of time before running a block of code. This is often useful for when you’re doing simple animations or if you need to wait before updating the UI. Take the example to the right, in the LED […]
Tutorial: Write a Review / Rate Us
User ratings play a huge role in where your app ranks on Apples Top Charts lists, and it influences new users who are considering downloading your app. Yet it’s often tough to get users to rate your app, because without reminding them and making it really simple they most likely will not review your app. […]
Tutorial: Export Adobe Flash as an iOS App
Are you a rock star Flash Developer but don’t want to learn Objective-C to release apps to the App Store? Maybe you’ve heard “It’s not possible to run Flash on iOS”. It’s all possible with Adobe Flash CS5! The workflow is pretty simple. You take your Flash game, modify it a little bit to fit […]
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