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Tutorial 59

 

Tutorial: Provision Your App to Run on a Device

One of the hardest things to figure out when starting iOS Development is how to work through the app provisioning process so you can test your provision your app to run on a real device. In order to deploy your app on a device you need to belong to the iOS Developer Program. Visit http://developer.apple.com/programs/ios […]

8 years ago More
 

Framework: RevMob

Generating revenue from free applications is difficult. One great way to do this, aside from In App Purchases, is advertising. Advertising not only helps to generate revenue directly, but it can also serve as a constant reminder for your users that they should upgrade to a paid version of your app. The annoyance should be […]

9 years ago More
 

Tutorial: Reserve Your App Name Forever

So you have a great idea for an app but don’t have the time to complete it. You also have a great name for it, but how can you make sure that no one else will take it before you finish building your app? You should reserve it! After creating your app and it is […]

9 years ago More
 

Tutorial: Using Sub-Projects & Git Submodules to Create a Framework in iOS

If you manage a number of iOS applications that have a lot of the same features you may want to consider building a framework that can be used across all of them. There are a couple ways to do this, the most common would be to build a static library. A great solution for creating […]

9 years ago More
 

Tutorial: Run a Block of Code After a Delay

For the longest time I’ve wanted to know how to pause the app or wait a certain amount of time before running a block of code. This is often useful for when you’re doing simple animations or if you need to wait before updating the UI. Take the example to the right, in the LED […]

9 years ago More
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Brian is a Lead iOS/tvOS Developer from Toronto with over 18 years of multifaceted experience including development, design, business analysis and project management.
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